![]() ![]() Because the pixel width of an Axure project is fixed, testing Android phones on a device that you control is easier because of all the different screen resolutions available. This size has displayed correctly on most newer Android phones that I’ve encountered in testing (and some BlackBerry and other devices as well). Your prototype will not always expand to fill the screen’s width when you flip the device from portrait to landscape orientation, so take that into account if your app will normally be used in landscape mode.įor Android phones, a width of 480 pixels usually works, although I often just create a single 320-pixel-wide version for mobile Web testing on both platforms. Because Axure is a WYSIWYG design tool, you can’t size pages by a percentage of the screen’s width, which would be ideal. And these widths will work on both Retina and non-Retina iOS displays. Because most mobile pages run longer than the height of the device’s screen, focusing on getting the width right is more important. If you’re targeting the iPhone, create a page that’s 320 × 480 pixels (or 1024 × 768 if you are designing for the iPad). Setting Up Your Projectįor a mobile website or app, just create the prototype’s pages in a smartphone-friendly width and height. The first thing you’ll need to do is create a new Axure file. ![]() Have a look at Axure’s own How to Avoid the Top 5 Mistakes When Starting to Use Axure RP. If you are new to Axure, start by learning some of the things you shouldn’t do, such as creating unnecessary text widgets and not naming your prototype’s objects.
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